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Development of Web-Based Learning with Augmente Reality (AR) to Promote Analytical Thinking on Computational Thinking for Secondary Schools

EasyChair Preprint no. 8211

9 pagesDate: June 8, 2022

Abstract

The objectives of this research were 1) to development of web-based learning with augmented reality (AR) to promote analytical thinking on computational thinking for secondary schools. 2) to study the analytical thinking of the students who learned through development of web-based learning with augmented reality (AR) to promote analytical thinking on computational thinking for secondary schools. These aims were used for students in grade 4 The target for this study were 35 students in grade 4/2 who studying in the subject of Wor31181 Technology (Computational Science) in the first semester in 2021 at Khon Kaen University Demonstration School, Secondary Department. (Education) The tools which used for data collection consisted of 1) an analytical thinking measure, 2) an achievement test and 3) a satisfaction questionnaire. The results of research found that; 1. The result of students who study the development of web-based learning with augmented reality (AR) to promote analytical thinking on computational thinking for secondary schools, Secondary Department. (Education) There are 6 important elements in creating and development, namely 1) problem situations, 2) learning resources, 3) exchanging knowledge, 4) analytical thinking center, 5) supporting base and 6) advice center. 2. The result of students who study the development of web-based learning with augmented reality (AR) to promote analytical thinking on computational thinking for secondary schools, Secondary Department. (Education) The mean score was 29.57, representing 84.49%, which was higher than the specified threshold of 70% of the full score, divided into different aspects of the analysis as follows: The analysis had an average score of 6.00 or 100%, the relationship analysis had an average score of 8.00 and an average of 100%, and the principle analysis had an average score of 15.43, representing 96.44%.

Keyphrases: analytical thinking, Augmented Reality, web-based learning

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
@Booklet{EasyChair:8211,
  author = {Chayaphorn Thabvithorn and Charuni Samat},
  title = {Development of Web-Based Learning with Augmente Reality (AR) to Promote Analytical Thinking on Computational Thinking for Secondary Schools},
  howpublished = {EasyChair Preprint no. 8211},

  year = {EasyChair, 2022}}
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