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Toward an Approach of Developing Computational Thinking by Educational Gaming: a Systematic Review of Literature

EasyChair Preprint no. 3528

8 pagesDate: June 1, 2020

Abstract

Educational games & Computational thinking (CT) are part of the necessary concern of the research to implement 21st century skills. The connection of these research areas appeared strongly in the literature. This paper presents a systematic review of literature of educational games and computational thinking. The paper seeks to identify the main areas of research concerning educational games and computational thinking, and find out the critical transitions in the history of the development of the research. Number of 157 papers were accessed on the Web of Science (WOS) Core Collection, number of 148 valid paper collected as total literature. The study uses the software CiteSpace to review the literature, and answer the research questions. The n papers were clustered and visualized the data and get major milestones in the development of educational games and computational thinking showed in the analysis.

Keyphrases: approach, Citespace., computational thinking, educational games, game-based learning

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
@Booklet{EasyChair:3528,
  author = {Adam Tairab and Xiangling Zhang},
  title = {Toward an Approach of Developing Computational Thinking by Educational Gaming: a Systematic Review of Literature},
  howpublished = {EasyChair Preprint no. 3528},

  year = {EasyChair, 2020}}
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