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Peak Alpha Based Neurofeedback Training within Survival Shooter Game

EasyChair Preprint no. 527

9 pagesDate: September 25, 2018

Abstract

Neurofeedback has been proven to be a useful tool in games, music or video applications for both treating various disorders and disabilities, as well as potentially enhancing cognitive functions of healthy individuals. However, most neurofeedback protocols are tedious to use and the usefulness of the results is difficult to validate. In this paper we present a framework that allows connecting various types of neurofeedback protocols inside a computer game in a way that the user can gain full benefits of the neurofeedback based training by simply playing a game. The paper outlines the full potential of cognitive training and it's effectiveness when implemented in an entertaining scenario.

Keyphrases: alpha and theta training, Neurofeedback training, shooter game

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
@Booklet{EasyChair:527,
  author = {Mohamed Ata Radu Abu-Ras and Gabriel Turcu and Ilkka Kosunen and Marian Cristian Mihaescu},
  title = {Peak Alpha Based Neurofeedback Training within Survival Shooter Game},
  howpublished = {EasyChair Preprint no. 527},
  doi = {10.29007/nsfg},
  year = {EasyChair, 2018}}
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