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Aspects of Teaching Portuguese and LIBRAS to deaf children using digital games as a mechanism to improve their motor skills and perspectives.

EasyChair Preprint no. 4138

7 pagesDate: September 4, 2020

Abstract

The objective is to train teachers of hearing impairmend students to implement LIBRAS educational software in Portuguese in their classrooms. Using avatar-technology and sign language, LIBRAS is an innovative and exciting software for digital games that helps students learn newer and better means of communication.

Keyphrases: avatar technology, deaf child, digital game, educational games, hearing impaired child, hearing impairment, hearing loss, Impaired Students Inclusion, sign language, sign languages, student development

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
@Booklet{EasyChair:4138,
  author = {Igor Chaves de Almeida and Nickolas Alves Scalabrin and Bruno Henrique Paula Oderdenge and Rodolfo Silva de Lima and Eder Pongeti and Nícolas Cruz Santana and Cristiano da Silva Benites and Fábio Gabriel de Abreu Paulo},
  title = {Aspects of Teaching Portuguese and LIBRAS to deaf children using digital games as a mechanism to improve their motor skills and perspectives.},
  howpublished = {EasyChair Preprint no. 4138},

  year = {EasyChair, 2020}}
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