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The Gamification for Elearning in Jordan Higher Education: Literature Review

EasyChair Preprint no. 6876, version 1

Versions: 12history
5 pagesDate: October 19, 2021

Abstract

Gamification is a concept in which game aspects in the environment aren't actually games. This topic is well-known in the educational community. Many colleges are beginning to transform the way students study by introducing game components and employing various learning technologies that incorporate game elements into the learning process. As a result, this essay will go into greater detail on gamification learning and the influence of gamification learning on Jordanian students. This paper reviewed the usage of gamification for higher education in Jordan and proposed a future solution for its problems and challenges.

Keyphrases: Gamification, Jordan, learning

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
@Booklet{EasyChair:6876,
  author = {Eslam Alharbi and Mohd Nordin Abdul Rahman},
  title = {The Gamification for Elearning in Jordan Higher Education: Literature Review},
  howpublished = {EasyChair Preprint no. 6876},

  year = {EasyChair, 2021}}
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