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The Influence of Virtual Reality Technology Application on the Space Ability of Middle School Students

EasyChair Preprint no. 5245

23 pagesDate: March 30, 2021

Abstract

Modern education is well-recognized in the development of science and technology, and virtual reality is used in various fields to provide students with virtual reality experience in education and gain experience and knowledge from the experience. Situational learning is that learners obtain knowledge from the situation, and achieve the purpose of learning from actual observations. Exploratory learning is a learner-centered teaching model that allows students to discover problems, draw up plans, and propose solutions to improve learners' operational skills and design capabilities.

The teaching is conducted with middle school students as the research object. The teaching unit is interior design, including drawing, plan, three-dimensional diagrams, etc. Adopting quasi-experimental research method, adopting experimental design of different groups before and after testing, the independent variable teaching environment is divided into general teaching method and virtual reality experience teaching method; the dependent variable is spatial ability and learning motivation.

Keyphrases: learning motivation, situational learning, spatial ability, Virtual Reality

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
@Booklet{EasyChair:5245,
  author = {Anchi Hsieh and Yu Sam Jhang},
  title = {The Influence of Virtual Reality Technology Application on the Space Ability of Middle School Students},
  howpublished = {EasyChair Preprint no. 5245},

  year = {EasyChair, 2021}}
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